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QuakeWorld Nations Cup 2009  quakeworld small icon

quakeworld small iconRules

Game system

Tournament system
  • First stage: Base groups
  • Top 8 teams advance to the playoffs
  • Play-offs will be single elimination
  • There will be extra match for third place
Maps
  • Claustrophobolis (dm2)
  • The Abandoned Base (dm3)
  • Castle of the Damned (e1m2)
  • DeutschMaschine (cmt3)
  • Andromeda Nine (cmt4)
Maps to win
  • Base groups: 2 (Best-of-3)
  • Playoffs: 3 (Best-of-5)
  • No map can be played twice
  • Map pick procedure:
    • BO3: Each team picks one map, if third is neccessary both teams drop one map, remaning one is played. Who picked second map throws first.
    • BO5: Each team picks one map, if it's 1-1 each team picks one map again (from the remaining 3), otherwise the losing team always chooses the next map (both in 2:0 and 2:1 case).
Points in Base Groups
  • 2:0 victory - 4 points
  • 2:1 victory - 3 points
  • 1:2 loss - 1 point
  • 0:2 loss - 0 points
  • default win/loss - 4/0 points
Server settings
  • Teamplay 2, Deathmatch 1, KTX Respawns / KTPro Spawn, Fallbunny ON, Timelimit 20
  • If both teams agree, timelimit can be lowered to 15
  • Teamoverlay/Teaminfo OFF; if match was started with Teamoverlay ON, it can be breaked but no later than in 3rd minute

Scheduling

  • One round per week - both in base groups and in play-offs
  • Strict schedule: Sunday 19:00 / 20:00 CET
  • Captains must ensure players are available every Sunday 19:00-21:00 CET
  • The last day to suggest schedule change is Monday in the same week
  • If a team is not able to play the game, opposing teams gains default victory

Team requirements

  • One team per nation
  • There can be max 8(+2) players in the team
  • There will be max +2 late additions allowed to the roster
  • In special cases admin can decide to allow more late additions to given team
  • Every player has to have a valid wiki page with info about him
  • Each team has to have it's dress color set when playing an official game
  • Captain of the winning team has to upload demos from all maps to the site

Clients and modifications

Allowed clients (f_version)
  • ezQuake 1.8.3 stable
  • ezQuake 1.9 stable
  • ezQuake 1.9.2 stable
  • ezQuake 2.0 alpha
  • FTEQW 3343
  • FuhQuake 0.31 (675)
Allowed modifications
  • Required ruleset: smackdown (ezQuake), nqr (FTE) (f_ruleset check)
  • Movement scripts are disallowed (f_scripts check)
  • Clients must pass f_modified check
  • No proxies except public Qizmo and public QWFWD are allowed (f_server)
  • Fakeshaft, client-side minping, enemy skin forcing are allowed