QuakeWorld Nations Cup 2009
Rules
Game system
- Tournament system
- First stage: Base groups
- Top 8 teams advance to the playoffs
- Play-offs will be single elimination
- There will be extra match for third place
- Maps
- Claustrophobolis (dm2)
- The Abandoned Base (dm3)
- Castle of the Damned (e1m2)
- DeutschMaschine (cmt3)
- Andromeda Nine (cmt4)
- Maps to win
- Base groups: 2 (Best-of-3)
- Playoffs: 3 (Best-of-5)
- No map can be played twice
- Map pick procedure:
- BO3: Each team picks one map, if third is neccessary both teams drop one map, remaning one is played. Who picked second map throws first.
- BO5: Each team picks one map, if it's 1-1 each team picks one map again (from the remaining 3), otherwise the losing team always chooses the next map (both in 2:0 and 2:1 case).
- Points in Base Groups
- 2:0 victory - 4 points
- 2:1 victory - 3 points
- 1:2 loss - 1 point
- 0:2 loss - 0 points
- default win/loss - 4/0 points
- Server settings
- Teamplay 2, Deathmatch 1, KTX Respawns / KTPro Spawn, Fallbunny ON, Timelimit 20
- If both teams agree, timelimit can be lowered to 15
- Teamoverlay/Teaminfo OFF; if match was started with Teamoverlay ON, it can be breaked but no later than in 3rd minute
Scheduling
- One round per week - both in base groups and in play-offs
- Strict schedule: Sunday 19:00 / 20:00 CET
- Captains must ensure players are available every Sunday 19:00-21:00 CET
- The last day to suggest schedule change is Monday in the same week
- If a team is not able to play the game, opposing teams gains default victory
Team requirements
- One team per nation
- There can be max 8(+2) players in the team
- There will be max +2 late additions allowed to the roster
- In special cases admin can decide to allow more late additions to given team
- Every player has to have a valid wiki page with info about him
- Each team has to have it's dress color set when playing an official game
- Captain of the winning team has to upload demos from all maps to the site
Clients and modifications
- Allowed clients (f_version)
- ezQuake 1.8.3 stable
- ezQuake 1.9 stable
- ezQuake 1.9.2 stable
- ezQuake 2.0 alpha
- FTEQW 3343
- FuhQuake 0.31 (675)
- Allowed modifications
- Required ruleset: smackdown (ezQuake), nqr (FTE) (f_ruleset check)
- Movement scripts are disallowed (f_scripts check)
- Clients must pass f_modified check
- No proxies except public Qizmo and public QWFWD are allowed (f_server)
- Fakeshaft, client-side minping, enemy skin forcing are allowed